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December 9, 2014
Asset replacement in ZebraZapps has always been a powerful concept, allowing authors to quickly turn interactive sketches into production-ready, quality learning events. However, asset replacement (images, audio, video and gadgets) has been limited in scope to the curr...
July 30, 2014
New PROPERTIES and OUT Ribbons: Now easier than ever to give feedback based on a student’s previous answer or any time a value changes in the app.
ZebraZapps authors will really enjoy building interactions with newly added PROPERTIES and OUT ribbons in this release.
...
July 7, 2014
July’s early release brings to life a big, new design feature: The Font Manager.
With the new font manager an author can upload any font file (.otc, .ttf & .ttc) to their account. Once the font file has processed (just a few seconds), the font can be added and used i...
June 23, 2014
Keypads in your e-learning apps can help make a big difference with inputting numbers.
A simple keypad in a gadget allows your users/learners to input a decimal point anywhere in their answer. By default, this keypad includes a US dollar sign and rounds to two decima...
June 11, 2014
May 5, 2014
ZebraZapps Now Gives Authors the Ability to Publish Serious Games and Simulations for Mobile Devices!
The new ZebraZapps mobile feature gives authors the ability to publish real mobile apps for learners, any time or place they want without relying on a mobile Internet...
May 1, 2014
New this month in ZebraZapps!
Create captions and labels with the most powerful and easy to use visual editor ever. With this latest release, ZebraZapps authors now have the ability to add a text label to nearly every object on the stage.
By just pressing T on the key...
March 31, 2014
Join Steve Lee, co-founder of Allen Interactions, in a one-hour webinar – Discover ZebraZapps - Power and Productivity: Breaking the Storyline/Captivate/Lectora "Wall". Thursday, April 3rd, 1:30pm - 2:30pm (US-CT).
Tools like Storyline, Captivate and Lectora are great...
March 5, 2014
User gestures are user movements recognized by ZebraZapps objects.
ZebraZapps objects can react directly and/or send messages to other objects so they can react.
For example, a button might respond to the mouse pointer being over it, change when the mouse button is cl...
February 19, 2014
All ZebraZapps objects recognize when the pointer is over them, when they've been clicked, dragged, and so on.
But sometimes we need to react to individual parts of an object, such as areas of a photo.
In such cases, we can just outline areas with the sketch tool and t...
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